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A Naruto RPG United We Stand, Divided We Fall.

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Villages

Kowaiigakure
Kowaiikage ~ Mr. Jack
Sannin ~ (1/1)
Jounin ~ (0/3)
Anbu Leader ~(0/1)
Anbu ~ (0/2)
Chuunin ~ (1/6)
Genin ~ (0/∞)
Chikagakure
Chikakage ~ Nate River
Sannin ~ (0/1)
Jounin ~ (0/3)
Anbu Leader ~ (0/1)
Anbu ~ (0/3)
Chuunin ~ (0/6)
Genin ~ (0/∞)
Suishougakure
Shoukage ~ Mayu Hayami
Sannin ~ (0/1)
Jounin ~ (0/3)
Anbu Leader ~ (1/1)
Anbu  ~ (0/3)
Chuunin ~ (0/6)
Genin ~ (0/∞)
Doragongakure
Doragonkage ~ Moka Akashiya
Sannin ~ (0/1)
Jounin ~ (0/3)
Anbu Leader ~ (0/1)
Anbu ~ (0/2)
Chuunin ~ (0/6)
Genin ~ (0/∞)
Sukaigakure
Sukaikage ~ Kirin Uchiha
Sannin ~ (0/1)
Jounin ~ (1/3)
Anbu Leader ~ (0/1)
Anbu  ~ (1/3)
Chuunin ~ (1/6)
Genin ~ (0/∞)
Missing Ninja
S rank ~ (0/3)
A rank and below ~ (1/12)

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    Ryokobu Hamatoshi The wandering swordsman

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    Ryokobu Hamatoshi The wandering swordsman Empty Ryokobu Hamatoshi The wandering swordsman

    Post by Ryokubo Sat Nov 12, 2011 3:25 am

    Hamatoshi,Ryokubo

    Ryokobu Hamatoshi The wandering swordsman Ryokubo_colored_by_zjdeadman1234-d4fvrzx

    -General Information-

    Name: Ryokobu Hamatoshi

    Nickname: Ryo

    Gender: Male

    Age: 16

    Appearance/Clothing.
    Ryo mainly wears kimonos and robes whenever he's relaxing and not wandering. When he is traveling Ryo wears a light blue robe top that shines when the sun hits it but doesnt cover the legs completely only the back area
    and its kept on by this dark grayish blue robe that ties in the back but its fat enough to carry all the scrolls that Ryo normally sports on the back of his body,the only weapon that he carries one of his ten swords that he stores in one of his scrolls. Under his robes he wears black slacks has light brown sandals and on his chest he has scars all over from practicing his arts.
    On his face he sometimes wears face paint but mainly eye paint and dots on his forehead.
    Ryokobu Hamatoshi The wandering swordsman Ryokubo_full_body_colored_by_zjdeadman1234-d4g512z
    Personality:
    Mostly laid back when it comes down to it like whenever theres a moment that causes people to freak out, he minds his manors whenever its necessary, walking a long road by himself is a great risk on its own, Ryo gets lonely sometimes so it gets to the point where he talks to himself and has a conversation about the finer things in life or a poetical way of things. He lives by this honor code that he picked up which would be the same one of the samurai decent. Ryo also stops whenever he sees memorials or graves on the road and prays there wishing them and their family the best of the rest of their lives. Keeping things cooled off even during a fight his expression doesn't really change much and he keeps calm during anytime of battle.
    Towards females Ryo doesn't care much about them at all though there are moments whenever he wants the touch of a female hand on his back.

    -Village Information-
    Village:None just a traveling swordsman

    Rank:A

    Elements: (Spiritual Perception;Which is usage of things that are spirtitually based in otherwords it could possibly be a mix of Yin and yang, Wind,Water,and Lightning)


    .Special Case!.

    Soul Drive Usage:
    By reading medical scrolls that showed a diagram of the human body, by travelling across the lands while learning about the different ideas and cultures that came with it, Ryo found out that there was an invisible energy source as a base but as a base it was useless unless it could be tamed and formed into something else, this is where Ryo researched and studied and came to a conclusion that there is a solid form of energy, two popular ones to be exact, the first uses a system that routes and has points all over the body called a highway, this energy is at a base color of blue and its called "Chakra" Next is the second most used energy source that requires more of an oomph to get it jumpstarted, this energy is called either "Ki" or "Chi" and its like a blazing fire that when tamed and controlled it could unlock the body's highest potential by screaming at the top of their lungs with all their might, it is also a known fact that the body would alter whenever it could use the energy. So Ryo came to the idea of attempting to overlapping the two and creating something completely new, it uses the same highway system as chakra, then it uses the flame to mold into the routes and points, the soul up in a blaze. With control and practice Ryo can unlock a potential higher than most ninja or fighter.Following this base form which looks like a bubbly mist; techniques that dont require handsigns to perform nor called jutsu just called "Arts".


    .Techniques.

    All E ranked Techniques are already learned.

    Techniques:

    Name:Soul essence art
    Rank:E.
    Element: Spiritual perception
    Type: meditation,permanent art.
    Description: The basic art of linking the soul with the body and creating a flame within the spiritual highway making the true art of soul drive possible and everything it comes with.


    Name:Wind art number 1: Air step
    Rank:C.
    Element: Wind
    Type: N/A
    Description: The user uses the wind manipulation art to literally keep him/her in the air hoisted by an invisble floor of wind so they can literally walk on the sky.

    Name:Wind art number 2: Gale step
    Rank:B.
    Element: Wind
    Type: N/A
    Description: The user uses the Air step art and puts out more Soul drive to almost like an extra push of air, for example the user is running leaving a trail of broken sky that the user cannot use anymore, he/she would have to create another invisble floor to travel on. So if you are using this to get to your destination quicker than just the first stage and you fail to realize that this breaks the floor beneath you then you WILL fall to the ground below.

    Name:Wind art number 3: Blast step
    Rank:A.
    Element: Wind
    Type: N/A
    Description: The highest level of step technique, the user is at the point of blurring speeds up in the sky at high speeds and it is difficult to stop and make sharp turns so the idea is to place your hand on the floor and help skid at a quicker pace, but you must be ready to land somewhere due to the face that the distruptions destroy the road that you have created and it takes time to make another road the smart thing is to for the user to create a road below the one distrupted.

    Name:Wind art number 4: Vacuum tunnel
    Rank:B.
    Element: Wind
    Type: Offense,Defense
    Description: The user inhales causing a moment of time where everything is gonna be sucked into the tunnel including small items like rocks and bugs, if not used correctly then the user will get more than he/she would bargin for, this could turn into a instant kill for the user if the enemy throws a kunai at the tunnel the right time .

    Name:Wind art number 5: Wind Spear
    Rank:S.
    Element: Wind
    Type: Offensive.
    Description: The user uses the wind to create sharp blades that pierce the enemy and can cause them to bleed eternally or if hit in the right part they can die from their wounds, this is one of the more deadly arts.

    Name:Wind art number 6: Pressure change
    Rank:B.
    Element: Wind
    Type: N/A
    Description: The user makes the air in the surrounding area to gain in pressure or lose pressure, certain areas where the user chooses can cause the pressure to change so extremely that it would cause an explosion of wind and a sonic boom type effect,This also makes it easier to hear projectiles coming from a long distance due to the air being so thick so it gives the user time to react.

    Name:Wind art number 7: Air clone
    Rank:C.
    Element: Wind
    Type: cloning
    Description: The user uses the wind manipulation art to create a doppleganger of swirling wind that blows the enemy away when not dealt with properly.

    Name:Wind art number 8: Armor of the tornado
    Rank:C.
    Element: Wind
    Type: Offense
    Description: the user is covered with a film of swirling wind that spin violently that cause attacks to bounce off or not even get close to it the armor is constantly spinning so sometimes the user can be blown up if knocked over.

    Name:Wind art number 9: gust dragon
    Rank:A.
    Element: Wind
    Type: Offensive
    Description: while in he armor state, the user can create dragons of wind and attack the enemy with them.

    Name:Wind art number 10: Choking wind
    Rank:S.
    Element: Wind
    Type: N/A
    Description: the user uses the air around the enemy to cause them to start choking from the lack of oxygen there is a time frame when this can be used and when it cant, if the air is blowing then it can be used, if its a calm day with small wind then it cannot be used. The real way to dodge it is to duck due to the attack only aiming at the head area.

    Name:Water art number 1:Water whip
    Rank:C.
    Element: Water
    Type: Offensive,Defensive.
    Description: The user manipulates water they can create from their body by converting their blood into water and expelling it outwards to create a 12 foot whip to lash at the enemy or to knock away projectiles or weak attacks..


    Name:Water art number 2:Water spike

    Rank:B.

    Element: Water

    Type: Offense

    Description: The user uses the water from their own body or from a different source and hardens it and extends or multiplies it whenever in range.

    Name:Water art number 3: Water jet

    Rank: C.

    Element: Water

    Type: N/A

    Description: The user spits out water equivalent to a high power pressure hose in order to do many things with it that only the user of this technique could think of.

    Name:Water art number 4: Nami kurōn(wave clone)

    Rank:A.

    Element: Water

    Type:Doppleganger

    Description: The user creates a doppleganger of water but it doesn't look at an actual person though it comes close, the colors can match though it gives off a wavy type of effect but it isnt alot,the enemy can still be tricked so this technique is for distraction or decoy purposes the real idea is to use it to wave guards away so the actual user can hit their target without worrying about people on their backs.

    Name:Water art number 5: Akuma no mizu no josei(lady of the demon water)

    Rank:S.

    Element:Water

    Type: Offensive,Medical(assassination purposes)

    Description:Using water manipulation, the user can cause fatalies or massive injury by placing a hand onto their enemy's body and spikes it up making the simple fact that by passes natural defenses, and attacks a point on the human body that is vulnerable. The organs of an opponent by passing the skin and muscle, it creates massive internal damage
    to the body.

    Name:Lightning art number 1:Mild surge
    Rank:B.
    Element: Lightning
    Type: Offensive
    Description: By using the soul drive of the body to vibrate the molecules and create static electricity, the user can expel this in a short ranged way to shock the enemy, depending on the enviroment like if its ontop of the water the the surge will infact fill the area shocking everything on the field even the user.

    Name:Lightning art number 2:Deadly surge
    Rank:S.
    Element: Lightning
    Type: Offensive
    Description: A stage after the first lightning art and it completely jumps up two ranks due to the severity of this technique; the lightning released from the body is hardened and spear like much like a armor of quils that extend in a long range skewering the enemy causing burns and electricuting them until the attack is pulled back, the attack can only be used once per topic though due to it. Drawbacks are that when the lightning is extended then the user cannot move from that spot and its easy to block if the enemy can manuever around it, its all about timing.


    Name:Lightning art number 3:High shield
    Rank:B.
    Element: Lightning
    Type: Defense
    Description: The user creates a wall created by a weaved lines of lightning, a perfect defense towards attacks on a 360 degree basis, the wall can't hold off wind type attacks though so its not completely indestructable.

    Name:Lightning art number 4:Kiba
    Rank:A.
    Element: Lightning
    Type: Offensive
    Description: The user increases their offensive power x2 by covering there arms and legs with the lightning element but it lowers the defensive power in exchange for the power up.

    Name:Lightning art number 5:Raitosukā(light scar)
    Rank:A.
    Element: Lightning
    Type: Offensive
    Description: The user raises his hand to the heavens then summons down mighty lightning bolts from the sky, its a very deadly move because it can cause the user damage as well due to the gamble drawback. which means when the lightning strikes it doesn't have a target it attacks whatever it sees fit.Causes major burns, pierces the enemy, destroys buildings,rocks etc.


    Name:Lightning art number 6:Almight Zeusu
    Rank:B.
    Element: Lightning
    Type: Offensive
    Description:The user makes a chidori then shoots it into the air while creating something in their mind. A deity form shape of some kind with armor and a pike comes from the sky just like the Kirin technique. So basically Imagine a blue Susano'O on a chariot and armed with a pike all covered in lightning.The user can only use it two times in 5 posts.
    maximum use in one topic is three times.Critical hit when its pike hits you for the first time. Shocks the enemy, pierces the enemy

    Name:Body push(minor)
    Rank:B
    Element: Spiritual perception.
    Type: Off,Def
    Description: The user uses their soul drive to create a break in the air and push it back at the enemy or anything in the way so like a force push in a way but the user HAS to be facing the enemy's way in order for it to push them back and its not 360 degree based attack so it can be halted and reversed, the distance of the push depends on the enemy's closeness and the user's timing, it can be a spring board type of attack that can knock someone or something away a 100 feet or so.


    Name:Body push(Extensive)
    Rank:A
    Element: Spiritual perception.
    Type: Off,Def
    Description: The user uses the body push 360 around him/her pushes in a dome type effect,if the user jumps then it can become a perfect sphere pushes anything and everything away from them, takes a 2 post cooldown until you can use it again.

    Name:Spacial storage
    Rank:S
    Element: Space.
    Type:N/A
    Description: The user can store their weapons and other items into an ivisible area thats created with Soul drive, the user can acess these items out of certain areas like sleeves,hats,boxes,scrolls,etc and its very convienent when the user is a traveller.


    Specialties: Ten sword style techniques and Arts in Soul drive
    Extras:Dont have to use handsigns for techniques
    Flaws:Most attacks dont work due to underdevelopemnt of the art. chances of failing increase each time techniques are used.

    History:
    Origin:
    Learning and living:
    Traveling and present:
    Role Play Sample:

    Spoiler:


    Last edited by Ryokubo on Thu Nov 17, 2011 9:16 pm; edited 3 times in total
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    Post by Mayu Sat Nov 12, 2011 4:17 pm

    Interesting. Approved.
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    Post by Ryokubo Sat Nov 12, 2011 4:28 pm

    THANK YOU!!
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    Ryokobu Hamatoshi The wandering swordsman Empty Re: Ryokobu Hamatoshi The wandering swordsman

    Post by Mr. Jack Sun Nov 13, 2011 10:21 am

    'Name:Basic wind manipulation art.
    Rank:E.
    Element: Wind
    Type: permanent
    Description: Name says it all.

    Name:Basic water manipulation art.
    Rank:E.
    Element: Water
    Type: permanent
    Description: Name says it all.

    Name:Basic Lightning manipulation art.
    Rank:E.
    Element: Lightning
    Type: permanent
    Description: Name says it all.'

    Take this out and use your techs instead.

    'ame:Wind art number 1: Air step
    Rank:D.
    Element: Wind
    Type: N/A
    Description: The user uses the wind manipulation art to literally keep him/her in the air hoisted by an invisble floor of wind so they can literally walk on the sky.

    Name:Water art number 1:Water whip
    Rank:D.
    Element: Water
    Type: Offensive,Defensive.
    Description: The user manipulates water they can create from their body by converting their blood into water and expelling it outwards to create a 12 foot whip to lash at the enemy or to knock away projectiles or weak attacks..

    Name:Lightning art number 1:Mild surge
    Rank:D.
    Element: Lightning
    Type: Offensive
    Description: By using the soul drive of the body to vibrate the molecules and create static electricity, the user can expel this in a short ranged way to shock the enemy, depending on the enviroment like if its ontop of the water the the surge will infact fill the area shocking everything on the field even the user.;

    C,C,B

    'Name:Body push(minor)
    Rank:D
    Element: Spiritual perception.
    Type: Off,Def
    Description: The user uses their soul drive to create a break in the air and push it back at the enemy or anything in the way so like a force push in a way but the user HAS to be facing the enemy's way in order for it to push them back and its not 360 degree based attack so it can be halted and reversed, the distance of the push depends on the enemy's closeness and the user's timing, it can be a spring board type of attack that can knock someone or something away a 100 feet or so. '

    B rank

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    Post by Ryokubo Sun Nov 13, 2011 5:19 pm

    Edited.
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    Post by Mr. Jack Sun Nov 13, 2011 5:23 pm

    1,800 words to complete
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    Post by Ryokubo Sun Nov 13, 2011 5:24 pm

    Gotcha
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    Post by Ryokubo Thu Nov 17, 2011 9:16 pm

    Edited my app
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    Post by Mayu Thu Nov 17, 2011 11:42 pm

    Approved, unless denied

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